BF1942 Levels directory

18
Sep
0

Your map is now ready to go.  Save it, distribute it to your friends.  Make sure they have it in their BF1942 Levels directory.  Serve it up (making sure Content Check is OFF) on a dedicated server with content checking off, and play your little hearts out.
This Tutorial does not cover all of the functionality of Battlecraft 1942.  For a complete overview of all available functions, please refer to the Battlecraft 1942 Users’ Guide

Generating Object Lightmaps

18
Sep
0

In order to do this, make sure that you have the files from the “samples” folder unzipped and in a new folder named “StandardMesh” in the Battlefield 1942 root directory.  Then, select Tools > Generate Object Lightmaps.  This process will take longer the more objects you have in the level.

Generate Terrain Shadows

17
Sep
0

In order to generate Terrain Shadows, you use a tool found in the same drop-down menu as Generate Surface Maps.  Select Tools > Generate Terrain Shadows, select “Select all” and press okay, or select just the squares you want shadows generated on.  After this process is finished, select “okay” to the question “Do you want to merge terrain lightmaps?”

Generating Surface Maps

17
Sep
0

Okay, so you’ve got everything on your level like you want it:  Now you should generate your surface maps.  To do that, click on Surface Map Assignments, the grid-like shortcut button in the middle of the toolbar.  Choose “default” and press okay, or select (by clicking on) only those squares you wish to be have the terrain rendered on.  Then go to Tools > Generate Surface Maps and press okay. This process will take awhile.

Surface Map Painter

16
Sep
0

You can also “paint” the desired texture over the texture placed in the Material Mapper Mode by going into the Surface Map Painter Mode. This will not place different texture, just alter the way the texture looks by making the texture darker, or lighter, or changing the color, etc. For more on this, refer to section 8.H in the Guide.