Server Variables for PVK
Jul0
These server variables can change the way you play PVK.
mp_friendlyfire - When anything other than 0, this allows you to do
damage to your teammates, and if you kill them you get minus one frag
mp_teamplay - when this is 0, there is no longer teamplay in PVK and you
can kill your teammates without a penalty. This also has the effect of
turning on friendly fire, since no one is your friend. You loser…
mp_roundtime - the amount of time in a round in the round based maps.
For best use modify this value in the mapname.cfg file, so you can set
the time specific for that map.
mp_brawl - it is recommended that this be set BEFORE the map starts
(place mp_brawl = 1 in [lan]server.cfg or a mapfile.cfg) otherwise some
players might still have weapons when everyone else is stuck with their
knuckles. That being said, this enables brawling mode where players use
their fists to beat the crap out of each other. Try combos, and moving
in different directions and speeds as you attack!
There are also some server variables that can limit the number of
players on a given team:
mp_pirates - number of allowed pirates
mp_vikings - number of allowed vikings
mp_knights - number of allowed knights
Pirates, Vikings and Knights
Jul0
Once you have started a game, you will be prompted to join a team. The
three teams in Pirates, Vikings, and Knights are, surprisingly, “Pirates”,
“Vikings”, and “Knights”. Each team is further subdivided into classes.
Each team and each class has its own strengths and weaknesses. Experiment
to find which ones are most suited for any given situation.
The default key to change teams is “N”. The default key to change classes
is “M”. In either case, if you are alive, a death will be added to your
score. There is no other penalty for changing either teams or classes.
The weapons in PVK have different “physics” from any other game.
Experiment with button presses, and find out how they work. If you’re
dumbfounded by a particular weapon, either ask your fellow players, or
consult the on-line manual on the PVK website.
There are several types of game modes in PVK. Each particular map will
be different, but there are a few basic types to look out for:
- Team deathmatch
- Booty
- Booty Tag
- Territory
- Pillage
Game Type: Booty
Jul0
Knights: Pirates landed ashore and the Vikings in the near by
town both want to get there hands on the Royal Treasure.
Defend it at all costs! and guard the aqua ducts near by.
Vikings: To satisfy your greed for Treasure, forcefully take
the Royal Chest and bring it back to your respected areas.
Pirates: Your ship sunk and you need some gold in order to get
a new one built. Fight or steal the nearby Royal Treasure and bring
it back to your little island.
PS07 2.5b Test
Jul0
Installation
Unzip this file to half-life/ps07/
And copy maps folder and wad files from cstrike
run cs maps with teamplay on.
commands
addbot: add bot
botdontshoot 0/1/2
impulse 101,102:weapon cheat (be sure to set sv_cheats 1)
teammenu
modelmenu
buymenu
turretmenu
POV Guide
Jul0
Alien Slave Hands
Used for melee attacks or to cast a beam of energy that damages the target and heals the player.
Use the beam attack to heal yourself, he will take a percentage of the damage made to heal yourself. It only works on living targets (no machines).
Alien Slaves (and the player) are immune to the beam attack.
Primary Attack
Melee attack.
Secondary Attack
Beam attack. Takes a certain amount of time to charge and then can be fired.
Hornet Gun & Dual Hornet Gun
The common Half-Life Hornet Gun. Uses up to 8 hornets that automatically regenerate after you shoot them out. Great weapon for medium to long range.
Primary Attack
Shoots a homming hornet.
Secondary Attack
Shoots a non-homming hornet.
Stukabat
Suicidal tendencies Xen life form homing rocket.
Dangerous creatures that may go after you if they don’t find any other target.
Can be found on the floor or ceiling in some places of Black Mesa and Xen. Be sure to look around for them.
To pick them when on the ceiling you may need to shoot at them but be careful they may turn against you (or others) instead of letting themselves be pickup.
Primary Attack
Releases the Stukabat.
Secondary Attack
None.
Snark/Squeak
Common Half-Life suicidal tendencies Xen life form homing grenade.
Dangerous creatures that may go after you if they don’t find any other target.
Can be picked only on their nests.
Primary Attack
Releases the Snark/Squeak.
Secondary Attack
None.
Toad
Suicidal tendencies Xen life form homing grenade.
Dangerous creatures that may go after you if they don’t find any other target. Last and makes more damage then the Snark/Squeak.
Can be found on Xen and Black Mesa but some will allow you to pick them while others will attack you.
Primary Attack
Releases the Toad.
Secondary Attack
None.
Magenta Alien Slave
Xen monster. Part of the mystery around Black Mesa.
Can fire beams.
Barniel
Female human security guard.
Will attack you every time she can.
May be armed with a Glock, 357 (python), MP5 or a shotgun.
HEV Barney
Special human security guard on a HEV suit.
Will attack you every time he can.
May be armed with a Glock, 357 (python), MP5 or a shotgun.
HEV Scientist
Part of the research team send to Xen.
Don’t confuse him with the normal Black Mesa scientist, this one is armed and dangerous and will attack you every time he can.
May be armed with a Glock, 357 (python), MP5 or a shotgun.
Human Assault
One man army dude.
Very dangerous human that carries a devastating weapon.
HEV Special Forces
Human special military force.
Uses a special version of the HEV Suit.
Loyal only to the G-Man, will attack you and everything else that he doesn’t like.
May carry the Beretta 92FS or the M41A prototype automatic machine gun.
Special Forces
Human special military force.
Loyal only to the G-Man, will attack you and everything else that he doesn’t like.
May carry the Beretta 92FS or the M41A prototype automatic machine gun.
Gus
Black Mesa maintenance person.
Coward, will run from you (or will he?)
- POV is prepared to play the Half-Life’s soundtrack, so don’t forget to insert the CD.
- Some enemies will be surprise when they see you or too scared to attack you immediately, use this to your advantage.
- You cant pick human ammo.
- Your weapons make sounds when they are idle.
- Useful ammo is not very common.