Bullet Physics Main Features
May3
- Discrete and Continuous collision detection including ray casting
- Collision shapes include concave and convex meshes and all basic primitives
- Rigid body dynamics solver with auto deactivation
- Cone-twist,hinge and generic 6 degree of freedom constraint for ragdolls etc.
- Vehicle simulation with tuning parameters
- COLLADA physics import/export with tool chain
- Compiles out-of-the-box for all platforms,including COLLADA support
- Open source C++code under Zlib license and free for any commercial use
- C#port available that runs on XNA on Windows and Xbox 360
- Cell SPU optimized version available through Sony PS3 DevNet
- Multi-threaded version for multi core public available
- Please visit http://bulletphysics.com for download,support and feedback.
Bullet Physics Introduction
May0
Bullet Physics is a professional open source collision detection and physics library, related tools,demos,applications and a community forum at http://bulletphysics.com
It is free for commercial use under the ZLib license.Bullet started in 2003 as a continuous collision detection research project by Erwin Coumans,former Havok employee.Since 2005 it has been open sourced,and many professional game developers are using,contributing and collaborating in the project.Target audience for this work are professional game developers as well as physics enthusiasts who want to play with collision detection and rigidbody dynamics. Bullet is used in several games for Playstation 2 and 3,XBox 360,Nintendo Wii and PC,either fully or just the multi threaded collision detection parts.It is under active development and some of the recent new developments are the addition of a universal multi-threaded C++version and a C#port that supports Windows and Xbox 360 XNA.
Authoring of physics content can be done using the COLLADA Physics specification.3D modelers like Maya,Max,XSI,Blender and Ageia?s CreateDynamics tools support COLLADA physics xml.dae files. Bullet is also integrated in the free Blender 3D modeler, http://www.blender.org.The integration allows real-time simulation and also baking the simulation into keyframes for rendering.