There is no brush scaling tool available

29
Dec
0

There is no brush scaling tool available. I.e. make sure you’re working on the desired scale before locking down detailed structures.
- Entities don’t snap to grid. This includes lights, monsters, equipment, etc.
- There is no toggle for the visibility of common archetypes. I.e. you can’t automatically toggle the visibility of a certain class of entities (detail brushes, lights, monsters, etc.), only what map nodes you have manually grouped.
- Multi-part map-effects usually can’t be copied and pasted without losing the functionality of the object. The settings of mirrors, doors, breakables, etc. all require resetting surface flags, target names and other information to work properly.
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