CSP Game Engine – Main Features

20
Oct
0

Main Features

  • DirectX7 compilant, fully reentrant FPS game engine binary.
  • A fly-trough-and-drop-things editor that allows rapid level design.
  • Automaticly positions dropped things on the ground.
  • Ctrl-C and V to quickly multiply typical prefab objects in the editor.
  • A waypoint recorder allows to easily add enemies and neutral NPCs to the game.
  • Additional content creation tools
  • A detailed documentation.
  • High compatibility even on older graphicscards (No shaders required).
  • Compiled with the rockstabile Blitz3D 1.98 compiler.
  • No programming or recompiling required.
  • For this engines art path are many free or cheap third party tools available. (eg: Pacemaker, Gile[s], UU3D, Maplet, Decorator)

Supported File Formats

  • Animated NPC meshes may be 3DS, X (dx7 compilant “rotation/move/scale”) or B3D (bones, multitexturing).
  • Loads 3DS,X (dx7 compilant), B3D (blitz) static or animated meshes as level objects.
  • Supports multitexturing using the B3D format (eg. lightmapped building).
  • Allows scaling, positioning, rotation, fx, textureflags, blendmode, collision, alpha, shootability etc. of level objects.
  • Large main building meshes may be broken up in pieces at runtime to allow the engine to perform simple yet effective VIS occlusion.
  • Loads WAV, MP3 and OGG as 3D sound objects that can be positioned.
  • Loads CPE particle effects that can be positioned.
  • Supported textures: BMP,JPG,PNG,TGA,PCX,DDS (DXT1/3/5).
  • Various texture mapping modes: diffuse, alpha, masked, spherical and more.
  • Highly configurable HUD, GUI, inventory, intro etc.
  • Supports directShow played movies for game intro, level intro, level end, players death cutscenes.
  • Optional dynamic movie codec installer execution on startup.

http://www.melog.ch/dropper/

v70_9_t

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