CSP Game Engine – Main Features
20
Oct0
Oct0
Main Features
- DirectX7 compilant, fully reentrant FPS game engine binary.
- A fly-trough-and-drop-things editor that allows rapid level design.
- Automaticly positions dropped things on the ground.
- Ctrl-C and V to quickly multiply typical prefab objects in the editor.
- A waypoint recorder allows to easily add enemies and neutral NPCs to the game.
- Additional content creation tools
- A detailed documentation.
- High compatibility even on older graphicscards (No shaders required).
- Compiled with the rockstabile Blitz3D 1.98 compiler.
- No programming or recompiling required.
- For this engines art path are many free or cheap third party tools available. (eg: Pacemaker, Gile[s], UU3D, Maplet, Decorator)
Supported File Formats
- Animated NPC meshes may be 3DS, X (dx7 compilant “rotation/move/scale”) or B3D (bones, multitexturing).
- Loads 3DS,X (dx7 compilant), B3D (blitz) static or animated meshes as level objects.
- Supports multitexturing using the B3D format (eg. lightmapped building).
- Allows scaling, positioning, rotation, fx, textureflags, blendmode, collision, alpha, shootability etc. of level objects.
- Large main building meshes may be broken up in pieces at runtime to allow the engine to perform simple yet effective VIS occlusion.
- Loads WAV, MP3 and OGG as 3D sound objects that can be positioned.
- Loads CPE particle effects that can be positioned.
- Supported textures: BMP,JPG,PNG,TGA,PCX,DDS (DXT1/3/5).
- Various texture mapping modes: diffuse, alpha, masked, spherical and more.
- Highly configurable HUD, GUI, inventory, intro etc.
- Supports directShow played movies for game intro, level intro, level end, players death cutscenes.
- Optional dynamic movie codec installer execution on startup.

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