What is DXQuake3

23
Oct
0

Quake3 is one of the most widely documented games out there. Many people have dissected the .MD3 model files and .BSP level files that form the main artist assets in the game, providing a good foundation for writing your own Quake3 model viewer or level viewer. More importantly, the source code Quake3 game logic has been released by id Software so you can make mods. Mods are supposed to modify the game logic to make it easy to make a new game using the Quake3 3D engine. I have used them in reverse, making an engine which interfaces with the game DLLs to replace Quake3.exe. It is called DXQuake3 as it uses DirectX instead of OpenGL as its graphics API.
download it here:

http://www.dxquake3.dsl.pipex.com/

Dim3 – a free and open-source engine

23
Oct
0

Dim3 is a free and open-source engine for creating 3D games. Some of the engines features include shader support, per-pixel lighting, bump, and specular mapping, real-time lighting and/or baked lighting, particles and other special effects, skeletal animation and customization through javascript.

 

www.klinksoftware.com

Try GameCore for free

19
Sep
0

- Shaders fully working in OpenGL (Windows and Mac)
- Updated shaders to be cross-platform between DirectX & OpenGL, Windows & Mac
- Can export game for Mac from Windows (GameCore Professional only)
- Added “Sway” and “Swing” vertex deformations (for foliage and trees)
- Added “Export for Web” feature which allows games to be viewed in web browser plugin (Firefox & Internet Explorer)
- New sky system with animated clouds
- Fixed default placement of GameCore window on new installation
- Object spawner dialog moved to Environment menu
- Object spawners now use instancing for performance increase
- “Alpha Dissolve” surface option allows objects to dissolve when in the distance instead of fading
- Fixed crash when attaching sounds to animations
- Characters can now have different walk sounds when on different surface types
- When the Graphics Detail Level is set to Medium or lower, the reflections are rendered at half resolution
- Shadow maps now respect shader deformations (animated grass shadows)
- FBX support on Mac
- Font export on Mac
- Now using custom directory selection dialog, instead of OS provided one
- Shrunk exported game executable size by about 2 MB
- Better handling on low end machines
- More realistic water shading
- Support for double-sided reflections
- Object spawners update immediately when terrain is changed
- Option to save copies of editable objects when using “Save As” for a world
- Added support for HTTP gzip compression when downloading files
- Cleaned up the project templates
- Added support for characters climbing ladders
- Characters detect when they are underwater and can adjust visuals appropriately
- Surfaces now support translucency

http://gamecore3d.com/

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