What is Brume Game Engine?
2
Oct0
Oct0
3D Engine
– Main renderer was rewritten to support fast shader rendering
Terrain Engine
– Added support for brute force, ROAM and Geomipmapping terrain generation.
– Hardware Texture splatting & dynamic lighting with bumpmapping (HLSL shaders)
– Terrain collisions (using ODE trimesh for the moment).
Physic Engine
– Upgraded to ODE 0.8
Effect Engine
– BrumeSkyDome (using gradient shaders)
– BrumeWaterShader effect (HLSL) : uses reflection, refraction, fresnel term, animation, …
– New Particle System (MoDDiB’s contribution)
Video Engine
– Supports AVI display on texture (no sound for the moment).
– Experimental : added a video recording feature.
http://chrisk.free.fr

