What is 6DX Game Engine?

15
Sep
0

6DX is a COM-based 3D Engine for windows using DirectX. It features indoor / outdoor rendering, collision detection, a portal-based visibility system, particle & effects systems and its own internal GUI and sound. Create 3D apps in VB6, Delphi, VB.NET, C++ ect. with the 6DX DLL. The originator of the 6DX project has been absent for some time. With his absence and the closing of his web site, the project suffered a slow down. Now two admins have decided to give 6DX an injection of life blood with new demos and source code, some badly needed documentation and even some screen shots.

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download it here http://sourceforge.net/projects/aztica/

3IMPACT Game Engine Features

15
Sep
0

3D RENDERING

  • Programmable visual effects (HLSL-based, .fx/.fxo shaders).
  • Built-in, per pixel lighting, bump-mapping, bumped environment mapping.
  • Hardware rendered dynamic volumetric shadows (fast!).
  • Hardware rendered trail and particle systems (fast!), with programmable gravity, air-resistance, ‘melting’ and ‘burnout’ effects.
  • Dynamic sun-like and local colored lights.
  • DirectX?skeletal animation (play/stop/reverse/speed-control), per-bone dynamic control, ragdoll physics, vertex animation (water surfaces, etc), mesh morphing, texture animation!
  • Retrieve each single bone’s 3d location, runtime (e.g. attach a gun to an arm)!
  • Built-in chasing cameras, multiple simultaneous viewpoints, split-screen, custom sized viewports.
  • Classic and dynamic reflection mapping, true mirror surfaces.
  • Real-time rendering of refractive solids (crystal, tinted glass, water, etc).
  • Alpha texture mapping, all available blend methods, advanced management of transparency sorting.2D RENDERING
  • Print functions performing fast text rendering and animation. Fully customizable graphics font sets!
  • Animated 2d objects can be any shape, as small as a single pixel (per pixel animation) or many times bigger than the screen (scrolling, old-style 2d shoot’em up games, etc). They can be scaled, stretched, rotated.
  • Fully programmable sprite transparency and master-color (fading, flashing, etc).
  • Full-screen and windowed rendering of standard Windows dialogs (default message boxes and custom dialogs with custom controls).NETWORKING
  • Built-in synchronized-simulation system, providing straightforward methods to keep synched several simulations running on different connected computers.
  • DirectPlay’s client/server based networking supporting LAN and Internet connections.
  • Virtually unlimited number of players. You decide the amount of data to synchronize or share, thus allowing for extreme optimization and massive multiplayer games.COLLISION DETECTION & PHYSICS
  • Built-in, rock solid physics, accurate collision detection and response.
  • Ultra-fast ray collision checking (line of sight testing, obstacle detection, etc).
  • Hi-level functions allowing for easy setup of wheeled vehicles with working suspensions (ultra-realistic car dynamics, accurate driving simulations, etc).
  • Classic and breakable joints, rotational stops, angular motors, soft constraints, springs.SOUNDS/MUSIC
  • Dynamic 3d sound sources providing easy integration with physics simulation.
  • Global (position-independent) stereo and mono sounds/music.
  • Support for .wav and .ogg formats.
  • Dynamic start/stop/pause/resume control.
  • Fully hardware processed playing and mixing (while sound card chip works, main CPU is free for other tasks!).
  • impact