What is Ca3D-Engine?

20
Oct
0

The Ca3D-Engine is an all-purpose, modern 3D graphics engine and game development kit, feature complete to get you started quickly.
It can be used to create a variety of 3D applications, including games, simulations, and training and architectural software. Written in C++, the tools, libraries and framework have been designed to make the development of new games and other 3D applications easy. They are continuously developed in order to provide the latest technology.

http://www.cafu.de/

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Free Ambrose3D Game Engine in C/C++

15
Sep
0

Ambrose3D is a simple, but useful 3d-engine in C/C++ based on OpenGL and SDL. It does not include too many buzzword features, but it’s complete enough to be useful starting point for all kinds of interesting things you can do with 3d hardware.

Being a “bare bones” engine it is possible for a mere mortal to understand everything about the engine.

Ambrose3D is free for anyone to use, extend, and learn from, and this is what it was designed for. The source code is licensed under the very liberal zlib/libpng license; the exporter is gpl.

 

example

 

 

 

 

 

 

 

 

 

 

 

try it here http://sol.gfxile.net/ambrose3d/

AGE3D Game Engine SDK

15
Sep
0

Based on OpenGL/Direct3D. it supports the automatic management of the rendering resources by means of the concept of ResourceManager, Client/Server Resource. In this way the user does not have to add (cache) and remove (discard) the resources from video memory card. the resources that are automatically managed are: Mesh, Texture, Shader and Text Font.

The engine supports the scengraph management. It’s an easy way to add many nodes (renderstate, resourceInstance, …, user’s node) to the scengraph. this method is useful in order to construct complex scenes in a simple and fast way.

Another important feature is the ability to share many resources by means of the resource instancing. An instance is a shared resource with a state.

Age supports the terrain management with level of detail (L.O.D.) and geomorphing via GPU, with possibility to query the engine for knowing height, normal, …, collision with the terrain.

Age3D supports also an easy and fast way for designing and building graphical user interfaces (GUIs) from AGE components. An important feature is the ability to integrate the GUI into your render scene and the render scene into your GUI, (example: graphical windows). The GUI is built with the AGE SDK’s api.

preview_gui

 

 

 

 

 

 

 

 

Homepage http://www.age3d.org/