CSP Game Engine – Main Features

20
Oct
0

Main Features

  • DirectX7 compilant, fully reentrant FPS game engine binary.
  • A fly-trough-and-drop-things editor that allows rapid level design.
  • Automaticly positions dropped things on the ground.
  • Ctrl-C and V to quickly multiply typical prefab objects in the editor.
  • A waypoint recorder allows to easily add enemies and neutral NPCs to the game.
  • Additional content creation tools
  • A detailed documentation.
  • High compatibility even on older graphicscards (No shaders required).
  • Compiled with the rockstabile Blitz3D 1.98 compiler.
  • No programming or recompiling required.
  • For this engines art path are many free or cheap third party tools available. (eg: Pacemaker, Gile[s], UU3D, Maplet, Decorator)

Supported File Formats

  • Animated NPC meshes may be 3DS, X (dx7 compilant “rotation/move/scale”) or B3D (bones, multitexturing).
  • Loads 3DS,X (dx7 compilant), B3D (blitz) static or animated meshes as level objects.
  • Supports multitexturing using the B3D format (eg. lightmapped building).
  • Allows scaling, positioning, rotation, fx, textureflags, blendmode, collision, alpha, shootability etc. of level objects.
  • Large main building meshes may be broken up in pieces at runtime to allow the engine to perform simple yet effective VIS occlusion.
  • Loads WAV, MP3 and OGG as 3D sound objects that can be positioned.
  • Loads CPE particle effects that can be positioned.
  • Supported textures: BMP,JPG,PNG,TGA,PCX,DDS (DXT1/3/5).
  • Various texture mapping modes: diffuse, alpha, masked, spherical and more.
  • Highly configurable HUD, GUI, inventory, intro etc.
  • Supports directShow played movies for game intro, level intro, level end, players death cutscenes.
  • Optional dynamic movie codec installer execution on startup.

http://www.melog.ch/dropper/

v70_9_t

AssaultCube – Cheat Protection

11
Sep
0

The cheat protection described is not used in AssaultCube. Binaries compiled from source are compatible with the official binaries. This means, the client can easily be hacked, on the other hand, you can compile AssaultCube for different platforms and fix bugs yourself. You MUST NOT connect to servers that are not yours with a modified client that contains changes that were not made for platform-compatibility or to fix bugs. This would be cheating. Thank you for supporting fair play gaming.