What is GNet

23
Oct
0

The engine is based on nodes like mesh node, light node, camera node. You can develop your own specific node to render 1 special mesh, you access directly to the low-level.
Render/Sampler/Texture states are embedded in order to simplify their usage. You simply push/pop material and shaders properties to apply/restore states.

http://gregoryjan.free.fr/3d.php