The GEM 3D is a portable, free, open source, easy to use, software development kit which allows you to build high performance 3D graphics
applications such as games.
download it here:
http://gem3d.sourceforge.net/
Cadabra is designed to allow easy development of cutting edge games and it features an advanced skeletal animation system, 3D sound support, input handling, rendering, scene management plugins, tools, special effects such as realtime shadows, particle systems and much more.

http://www.cadabra3d.org/
6DX is a COM-based 3D Engine for windows using DirectX. It features indoor / outdoor rendering, collision detection, a portal-based visibility system, particle & effects systems and its own internal GUI and sound. Create 3D apps in VB6, Delphi, VB.NET, C++ ect. with the 6DX DLL. The originator of the 6DX project has been absent for some time. With his absence and the closing of his web site, the project suffered a slow down. Now two admins have decided to give 6DX an injection of life blood with new demos and source code, some badly needed documentation and even some screen shots.

download it here http://sourceforge.net/projects/aztica/
3D RENDERING
Programmable visual effects (HLSL-based, .fx/.fxo shaders).
Built-in, per pixel lighting, bump-mapping, bumped environment mapping.
Hardware rendered dynamic volumetric shadows (fast!).
Hardware rendered trail and particle systems (fast!), with programmable gravity, air-resistance, ‘melting’ and ‘burnout’ effects.
Dynamic sun-like and local colored lights.
DirectX?skeletal animation (play/stop/reverse/speed-control), per-bone dynamic control, ragdoll physics, vertex animation (water surfaces, etc), mesh morphing, texture animation!
Retrieve each single bone’s 3d location, runtime (e.g. attach a gun to an arm)!
Built-in chasing cameras, multiple simultaneous viewpoints, split-screen, custom sized viewports.
Classic and dynamic reflection mapping, true mirror surfaces.
Real-time rendering of refractive solids (crystal, tinted glass, water, etc).
Alpha texture mapping, all available blend methods, advanced management of transparency sorting.2D RENDERING
Print functions performing fast text rendering and animation. Fully customizable graphics font sets!
Animated 2d objects can be any shape, as small as a single pixel (per pixel animation) or many times bigger than the screen (scrolling, old-style 2d shoot’em up games, etc). They can be scaled, stretched, rotated.
Fully programmable sprite transparency and master-color (fading, flashing, etc).
Full-screen and windowed rendering of standard Windows dialogs (default message boxes and custom dialogs with custom controls).NETWORKING
Built-in synchronized-simulation system, providing straightforward methods to keep synched several simulations running on different connected computers.
DirectPlay’s client/server based networking supporting LAN and Internet connections.
Virtually unlimited number of players. You decide the amount of data to synchronize or share, thus allowing for extreme optimization and massive multiplayer games.COLLISION DETECTION & PHYSICS
Built-in, rock solid physics, accurate collision detection and response.
Ultra-fast ray collision checking (line of sight testing, obstacle detection, etc).
Hi-level functions allowing for easy setup of wheeled vehicles with working suspensions (ultra-realistic car dynamics, accurate driving simulations, etc).
Classic and breakable joints, rotational stops, angular motors, soft constraints, springs.SOUNDS/MUSIC
Dynamic 3d sound sources providing easy integration with physics simulation.
Global (position-independent) stereo and mono sounds/music.
Support for .wav and .ogg formats.
Dynamic start/stop/pause/resume control.
Fully hardware processed playing and mixing (while sound card chip works, main CPU is free for other tasks!).
