What is GEM 3D SDK

23
Oct
0

The GEM 3D is a portable, free, open source, easy to use, software development kit which allows you to build high performance 3D graphics
applications such as games.
download it here:
http://gem3d.sourceforge.net/

CHAI 3D – open source C++ libraries for interactive real-time simulation

20
Oct
0

CHAI 3D is an open source set of C++ libraries for computer haptics, visualization and interactive real-time simulation. CHAI 3D supports several commercially-available three-, six- and seven-degree-of-freedom haptic devices, and makes it simple to support new custom force feedback devices. CHAI 3D is especially suitable for education and research purposes, offering a light platform on which extensions can be developed. CHAI 3D’s support for multiple haptic devices also makes it easy to send your applications to remote sites that may use different hardware.
http://www.chai3d.org/

What is Ca3D-Engine?

20
Oct
0

The Ca3D-Engine is an all-purpose, modern 3D graphics engine and game development kit, feature complete to get you started quickly.
It can be used to create a variety of 3D applications, including games, simulations, and training and architectural software. Written in C++, the tools, libraries and framework have been designed to make the development of new games and other 3D applications easy. They are continuously developed in order to provide the latest technology.

http://www.cafu.de/

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Blink 3D – an authoring tool for creating 3D environments

2
Oct
2

The 3D environments are immersive, just like today’s modern games and can be viewed using the a Blink 3D Viewer on the Web or locally.

Blink 3D Builder
The Builder is the name of the actual authoring tool. It is designed to be easy to use, intuitive and to complement your existing skill set. If you are not technically minded, there is no need to program. You can use the Behaviors that come with the product to add interactivity and animation. If you are technically minded but struggle with the graphics side such as creating 3D models, you can use the pre built primitive objects and Pre-Fab objects that come with Blink 3D to build your environment.

For the competent 3D modeler, you can model your 3D object in your preferred modeling package and then export to Blink 3D. For the competent programmer, you can use the built in code editor and directly create the environment.
http://www.pelicancrossing.com/

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