What is Brume Game Engine?

2
Oct
0

3D Engine
      – Main renderer was rewritten to support fast shader rendering

Terrain Engine
      – Added support for brute force, ROAM and Geomipmapping terrain generation.
      – Hardware Texture splatting & dynamic lighting with bumpmapping (HLSL shaders)
      – Terrain collisions (using ODE trimesh for the moment).
     
Physic Engine
      – Upgraded to ODE 0.8

Effect Engine
      – BrumeSkyDome (using gradient shaders)
      – BrumeWaterShader effect (HLSL) : uses reflection, refraction, fresnel term, animation, …
      – New Particle System (MoDDiB’s contribution)

Video Engine
      – Supports AVI display on texture (no sound for the moment).
      – Experimental : added a video recording feature.
http://chrisk.free.fr

Snap12

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